10 MAR 2017 by ideonexus

 Six Fundamental Properties of Games

All games are in some way a combination of the four “mother” mechanics: agon, alea, mimicry, and ilinx. Games have strict rules that all players must follow. Game-winning conditions are clearly defined. There are many different ways a game can end—not just one. In other words, there’s a way to win and (usually) lots of ways to lose. Players try hard to win because winning is desirable. Games can be played repeatedly with different outcomes.
Folksonomies: gaming
Folksonomies: gaming
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23 MAY 2015 by ideonexus

 Pastafarianism

Most of us do not believe a religion – Christianity, Islam, Pastafarianiasm – requires literal belief in order to provide spiritual enlightenment. That is, we can be part of a community without becoming indoctrinated. There are many levels of belief. By design, the only dogma allowed in the Church of the Flying Spaghetti Monster is the rejection of dogma. That is, there are no strict rules and regulations, there are no rote rituals and prayers and other nonsense. Every member has a say i...
Folksonomies: secularism
Folksonomies: secularism
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20 DEC 2013 by ideonexus

 The Revolt Against Science

One response to the loss of control, for example, is a revulsion against intelligence. Science first gave man a sense of mastery over his environment, and hence over the future. By making the future seem malleable, instead of immutable, it shattered the opiate religions that preached passivity and mysticism. Today, mounting evidence that society is out of control breeds disillusionment with science. In consequence, we witness a garish revival of mysticism. Suddenly astrology is the rage. Zen,...
  1  notes

Nostalgia and pseudo-science are a revolt against what they perceive as the strict rules of science and central planning, but the lack of rules and planning results in putting people at the whims of chaos, which is even more limiting.